Slicing Dice

Table-Top RPG Combat Card Game

Project Details

  • 5 team members, all full-time
  • 5 Engineers
  • Built in provided C-Processing Engine

Gameplay Systems Engineer

January 2022 – April 2022

Gameplay Systems Contributions

  • Enabled a card game turn manager to keep the flow of the game moving by taking player input and enemy AI actions and displaying readable information to the player, while also handling the card mechanics of random cards and actions the player can take.
  • Implemented core gameplay systems to handle the combat system, such as health, armor, defense, and energy, which interact with the actions the player and AI can take and effect the outcome of the actions taken.
  • Designed and implemented the core combat system using TTRPG combat systems as inspiration, where the actions taken require a “roll-to-hit” and if successful the action continues to carry out.